ZayroPlay
LAST SAFE STEP
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Last
safe
step

Every tile you leave cracks behind you. Your one power: rewind to your last safe step, and rewinds run out.

5 BAYS 4 BAYS EXIT
Fig. 1 — walk the plan; the plan forgets you.

Step lightly

  1. Solid cells survive two steps, hatched cells one. Leaving a cell wears it down.
  2. Z rewinds one step. Stepping into a hole also costs a rewind. No rewinds left, run over.
  3. Collect shards for extra Bridges. The yellow cell is the exit.
  4. Tools: 1 Reveal the safe path, 2 Bridge a hole, 3 Freeze Sentinels for 4 turns.
  5. Sentinels move after you do. Sharing a cell forces a rewind. P pauses.
NotesSheet N-1

Settings

SettingsSheet S-1

Drawing index

IndexSheet 00

Save slots

Records3 slots

Paused

HoldP to resume

Clear

Room clearedStep remembered

Out of rewinds

Floor goneSheet superseded
ECHO
Click or Space