| STORY | First Step | ||
|---|---|---|---|
| Sheet | 1/16 | Rev left | 0 |
| Steps | 0 | Shards | 0 |
| Best | — | Level | 1 |
Step lightly
- Solid cells survive two steps, hatched cells one. Leaving a cell wears it down.
- Z rewinds one step. Stepping into a hole also costs a rewind. No rewinds left, run over.
- Collect shards for extra Bridges. The yellow cell is the exit.
- Tools: 1 Reveal the safe path, 2 Bridge a hole, 3 Freeze Sentinels for 4 turns.
- Sentinels move after you do. Sharing a cell forces a rewind. P pauses.
NotesSheet N-1
Settings
SettingsSheet S-1
Drawing index
IndexSheet 00
Save slots
Records3 slots
Paused
HoldP to resume
Clear
Room clearedStep remembered
Out of rewinds
Floor goneSheet superseded
ECHO
Click or Space